##############################################################################
# Conditions
#
# Condition functions supported: IsRaceFormId(espname|000000), IsRaceName(string), ActorName(string), ActorFormId(espname|000000), IsInFaction(espname|000000), IsPlayerTeammate(), IsFemale(), HasKeywordId(espname|000000), HasKeywordName(string), IsActorBase(espname|000000), IsUnique(), IsVoiceType(espname|000000), IsCombatStyle(espname|000000), IsClass(espname|000000)
# For formids, you can either use with espname: (espname|000000) or for Skyrim.esm, without the esp name: (00000000)
# You can use multiple functions with AND and OR logical operations. They are splitted with AND first and then OR like CK syntax
# You can prefix the functions with the word NOT for negative conditions like NOT IsFemale()
#
##############################################################################

[Options]
Conditions = IsPlayer() AND IsRaceFormId(0200283A) OR IsRaceFormId(CDD84)
Priority = 80

##############################################################################
# Extra Options
##############################################################################
[ExtraOptions]

BellyBulge=3.0     #This is the multiplier for the new special belly bulge for vagina penetration. Higher values would cause a bigger lump on the belly. 0 would disable this special setting.

BellyBulgeMax=20.0        #This is the horizontal max position of the belly bulge

BellyBulgePosLowest=4.0     #This is the vertical position of the belly bulge

BellyBulgeReturnTime=2.0   #This is the duration takes in seconds for belly bulge to return to its original position.

BellyBulgeNodes=Genitals01,AnimObWWD 3,VLDick02,VLDick03,SkeeverD 02,SkeeverD 03,TentacleLeft06,TentacleLeft07,TentacleLeft08,LTentacleLeft06,LTentacleLeft07,LTentacleLeft08,RTentacleLeft06,RTentacleLeft07,RTentacleLeft08,TailStinger,TailStinger 2,SCD 2,SCD 3,NP 14,NPB 14,HS 3,HS 4,HS 5,GS 3,GS 4,GiantTongue 1,GiantTongue 2,GiantTongue 3,Lurker Egg 01,Lurker Egg 02,Lurker Egg 03,Lurker Egg 04,Lurker Egg 05,Lurker Egg 06,GD 3,COEgg 1,COEgg 2,COEgg 3,COEgg 4,COEgg 5,NPC IceGenital03,FD 3,DwarvenSpiderDildo01,DwarvenSpiderDildo02,DwarvenSpiderDildo03,DD 2,ElkD03,ElkD04,CO 3,CO 4,CO 5,Worm Base,CDPenis 2,BoarDick03,Boar_Tongue1,Boar_Tongue2,Boar_Tongue3,BearD 4,BearD 5,BearD 6,BearTongue 1,BearTongue 2,BearTongue 3,BearTongue 4,RD Base,RD 2,WWD 3,WWD 4,WWTongue 2,CO 3,COEgg 1,COEgg 2,COEgg 3,COEgg 4,COEgg 5,ElkD03,DwarvenSpiderDeldo03,NPC IcePenis01,WWTongue 2
#These are the node names to match for belly bulge collision with pelvis node. You can add more than one separated with ","

VaginaOpeningMultiplier=3  #This is the multiplier for vagina opening.

VaginaOpeningLimit=8.0  #This is the limit for vagina opening.

##############################################################################
# Node Lists
##############################################################################

[PlayerNodes] #These are predefined, so adding wouldn't have any effect. But if you remove them, you won't get collision for that node.
LeftWandNode
RightWandNode

[AffectedNodes] #Define nodes here first, then set the collision spheres down
GenitalsScrotumLag

[ColliderNodes] #Define nodes here first, then set the collision spheres down
NPC Head [Head]

NPC L UpperArm [LUar]
NPC R UpperArm [RUar]

NPC L Forearm [LLar]
NPC R Forearm [RLar]

NPC L Hand [LHnd]
NPC R Hand [RHnd]

NPC L Finger12 [LF12]
NPC L Finger42 [LF42]
NPC R Finger12 [RF12]
NPC R Finger42 [RF42]

NPC Spine2 [Spn2]
NPC Spine1 [Spn1]
NPC Pelvis [Pelv]

NPC Genitals06 [Gen06]


##############################################################################
# Collision spheres
#
# Multiple lines are supported.
# You can include 0 and 100 weight settings for npcs separating them with |
# Format is: x0,y0,z0,radius0 | x100,y100,z100,radius100
#
##############################################################################
# Collision capsules
#
# Multiple lines are supported.
# You can include 0 and 100 weight settings for npcs separating them with |
# The two points of one capsule are combined with &
# Format is: P1x0,P1y0,P1z0,P1Radius0  & P2x0,P2y0,P2z0,P2Radius0 | P1x100,P1y100,P1z100,P1Radius100 & P2x100,P2y100,P2z100,P2Radius100
#
##############################################################################
# Affected Nodes

##############################################################################
# Collider Nodes

[LeftWandNode]
0,-6.0,-2.0,3.0

[RightWandNode]
0,-6.0,-2.0,3.0

[NPC Head [Head]]
0.0,3.0,2.0,7.0 | 0.0,3.0,2.0,7.0

[NPC L UpperArm [LUar]]
-1,1,3,4 & 0.5,0.5,15.5,3 | 0,0,3,5 & 0.5,0.5,15,4
[NPC R UpperArm [RUar]]
1,1,3,4 & -0.5,0.5,15.5,3 | 0,0,3,5 & -0.5,0.5,15,4

[NPC L Forearm [LLar]]
0.5,1.5,-0.5,3 & 0.0,0.75,11.5,2.25 | 1,1.5,0,4 & 0,0.75,11.5,2.25
[NPC R Forearm [RLar]]
-0.5,1.5,-0.5,3 & 0.0,0.75,11.5,2.25 | -1,1.5,0,4 & 0,0.75,11.5,2.25

[NPC L Hand [LHnd]]
-0.75,-1,5,4 | -0.75,-1,5,4
[NPC R Hand [RHnd]]
0.75,-1,5,4 | 0.75,-1,5,4

[NPC L Finger12 [LF12]]
-0.2,0.25,2,1.5 | -0.2,0.25,2,1.5
[NPC L Finger42 [LF42]]
-0.2,0.25,2,1.5 | -0.2,0.25,2,1.5
[NPC R Finger12 [RF12]]
0.2,0.25,2,1.5 | 0.2,0.25,2,1.5
[NPC R Finger42 [RF42]]
0.2,0.25,2,1.5 | 0.2,0.25,2,1.5

[NPC Spine2 [Spn2]]
5,3.5,8,8.5 & -5,3.5,8,8.5 | 4,3,8,11 & -4,3,8,11

[NPC Spine1 [Spn1]]
2,5.5,2,7.5 & -2,5.5,2,7.5 | 4,5.5,2,8 & -4,5.5,2,8

[NPC Pelvis [Pelv]]
5,-2,0,7 & -5,-2,0,7 | 6,-2,0,7.5 & -6,-2,0,7.5

[NPC Genitals06 [Gen06]] : 0.6
0,0.5,0.1,1.5 & 0,-9,0.1,1.75 | 0,0.5,0.1,1.5 & 0,-9,0.1,1.75


